UnPabloQuest R3 released!

Isn’t big release, but still bigger than R2 ūüėČ

What’s new in R3? Polishing techside of game was the main goal. I don’t introduced gameplay changes, but main menu and exit menu have more options now, and whole menus system are slightly more fine.

Btw, vi-keys are supported now.

Why I decided to release that small version? So, I made cfg file. So… there is sort of graphic option menu – not very user friendly, but – I belive – simple to edit and decent documented.

Personally I don’t like original graphics of PabloQuest. Ie, there is very pretty, but it’s tiring for my eyes and symbols are not clear for me – I’m very accustomed to ADoM (and adomlike) style of graphics. Then, in first version of UnPabloQuest, I changed symbol map. But…

I think that there are people which love old look of original PQ, and ¬†UPQ is too classic/traditional. Consequently – I made UPQ.cfg file. Default options are set to ‘my’ symbolspack, but you can quickly change whole set to PQ 1.2 by changing GRAPH = 2 to GRAPH = 1.

If you like some symbols from PabloQuest, but other original tiles are annoying for you – you can change it easy!
First you have to set GRAPH to value 3. Next you can go to next section of cfg file and change every tile in game for PQ (1) version and UPQ (2) version.

Usually I keep forest tiles from original PabloQuest and set other symbol to classic ASCII. It looks like this:

HILL = 2

As always, latest version you can download from my download page.


fix time… NOW! Or ‘UnPabloQuest R2’

Simple bugfix. Both PabloQuest 1.2 and UnPabloQuest R1 had problems with loading game. Everything works great while app was running by source code, but after compiling through py2exe something go wrong. Without any errors. You can not load game, because these files was unseen by game.

Solution is very simple – compiling with ‘-i dbhash’ parameter.

You can get new version by download page. Link is same as previous. Nope. IS NOT.

UnPabloQuest R1

Yup. It’s initial release of UnPabloQuest.

But what is UPQ? This game is fork of PabloQuest 1.2 by¬†Cebollinos. I want to put more randomness in game and polish existing algorithms. In first release I made little number of changes, for example i made new random name generator and use it for naming the world; I changed a bit keybinding and related texts, ie using stairs by space-key, not ‘>’ and ‘<‘. Also some bugs are fixed now. Detailed changelog is inside game archive.

If you want to try, you can download UnPabloQuest from download page.

Informations (who cares?)

HumFallRL is NOT abandoned. Although version 12¬†requires a lot more work than I expected, some of this works is not visible to player.¬†I don’t know when it will release, but don’t worry, once you are sure to happen ūüôā

I had some doubts with PabloQuest, because author doesn’t include any license. But I’m happy I can write¬†Cebollinos give me permission to work with his code. Project UnPabloQuest started!