Yup. I thought a little about saving games. This sucks – in HumFall. You can have only one character, because file name is always the same. It was necessary to change. Now player has three options – save game and continue playing, exit game with saved state, and quit game without saving.
Moreover, I made a simple autosave system (qua autobackup) – always when PC change location or accomplish a quest, game state is saving to file ‘backup[name_of_character].bak’