Shops! and more

I can proudly announce that I finished work on the mechanics of the unique NPCs. It was a lot of work and nerves…

When are friendly they move in their assigned locations (typically houses). Only when PC attacks them… or attempts to rob the store or for other reasons location becomes hostile – unique NPC gets ‘freedom of movement’ and his ai switched to standard-enemy algorithm. It is already used in several quests, will be used also in shops (*bandlike; simple mechanic is already working!).


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