Yup. I remember the last post. Full of doubts. However, the situation is changing rapidly and in recent days I’ve done a lot of things. I added a new group od items – armour – and begin to implement other groups (helmets, rings, gloves, etc.); changed object generation. The last but not least – I make a five hero classes (tought fighters, dexterous assassins, hardy warriors, strong berserkers and versatile outlanders [names of classes may be changed to a more fit to fluff]). In addition, each of them levels up in a different way!
HumFallRL has become much too easy after previous changes in mechanics. Now I’m focus on improving balance in gameplay.
Version 11 soon!